Do we use UnrealPakTool or something else? Using that gives me an error (fairly new to doing this).In UE4 there is an "xml64.dat" file inside the "Pak0-Local.pak" file.
After unpacking the pak file and unpacking the dat file again to get the xml file, edit the file using the slider.
And you have to use it by making it into a dat file and then as a pak file again.
Can we download it anywhere?View attachment 5788
Unpacking requires quickbms or unrealpak.
After unpacking, bnstool (dat editor) is also required.
I already made the tool and it works fine.
is the program completed or not?View attachment 5788
Unpacking requires quickbms or unrealpak.
After unpacking, bnstool (dat editor) is also required.
I already made the tool and it works fine.
Oh! so other people can also see the bigger boobs? (if I use this mod to create a character with bigger than default boobs, my character won't appear flat or the default max range size, but instead the larger than normal default max size that I've picked thanks to the mod?)The character editor that you use when creating has the maximum and minimum values of the sliders. And the mod changes the maximum value of the pieces, thereby increasing the size of certain bones, so you see an increase. If you remove the restrictions in the settings of the game server itself, the mod will not be needed. This is my understanding of this mod.
I think they mean that this mod is client side only so it only effects you, but server-side mods affect everybody.Oh! so other people can also see the bigger boobs? (if I use this mod to create a character with bigger than default boobs, my character won't appear flat or the default max range size, but instead the larger than normal default max?)
I hope I made sense.
no. It only works on the client side.Oh! so other people can also see the bigger boobs? (if I use this mod to create a character with bigger than default boobs, my character won't appear flat or the default max range size, but instead the larger than normal default max size that I've picked thanks to the mod?)
I hope I made sense.
Did you decrypted pak file when you unpack it?In UE4 there is an "xml64.dat" file inside the "Pak0-Local.pak" file.
After unpacking the pak file and unpacking the dat file again to get the xml file, edit the file using the slider.
And you have to use it by making it into a dat file and then as a pak file again.
I'm new in this. I tried to unpack with unrealpak in cmd.exe, but get an Error: unable to open pack file.View attachment 5788
Unpacking requires quickbms or unrealpak.
After unpacking, bnstool (dat editor) is also required.
I already made the tool and it works fine.
seems you managed, as KimCoder did