That's excellent info, thank you!
Am I able to change the lines themselves to move skills from 1 key to another but have that skill not mask other skills on that key? i.e. skillbar-2 to skillbar-4, but the original skillbar-4 skill is available for use when skillbar-2 skill is on cooldown?
Basically, can I add skills onto a simple mode RMB cast list and, if so, how do I change priorities? Someone said the priority is based on the order in which the lines dictating the skills appear in the xml file, so will changing the lines w/ Search/Replace change the order of the lines in relation to other lines?
Thanks again!
https://www.bnsbuddy.com/threads/remove-skills-from-simple-mode.551/
This post should give you a good idea on how to make addons, read it if you haven't already. It's pre awakening so the IDs are a little off and the inspect element has also changed slightly (ignore the -1 or whatever after the skill ID). Also some skills have slight variants in the ID, like your standard LMB "Combo" on KFM is punch, punch, kick, and the IDs for them are(I'm just making up numbers, don't use them) 203000, 203001, 203002 so watch out for that in multihit skills or in general.
Other than that I recommend looking at other peoples addons to check out what they've done and do basically the same thing, like Cupid said just open it in notepad and have a look.
As for your questions, they're kinda skill dependant if I recall. As in, SF Z will always show even when it's on cooldown so if you have another skill below Z you can't press it cause Z is blocking it, so you're gonna have to experiment as I'm not sure if there's any science behind it but most or atleast a couple skills should work.
Priority, it just goes down the list, top to bottom and puts the skills it finds first on that button on top, so for SF RMB It'd be: Iron shoulder, breaking claw and right punch in that order, with iron shoulder being above the others. Not sure what you're trying to say with the last sentence, but the line you change with search replace will stay on the same spot but it might change the priority of it because of its new relation with the new key. What I'm trying to say is:
This is a dumb example but bear with me.
Straight punch on LMB
Iron shoulder on RMB
Breaking claw on RMB
If you change straight punch to RMB you're always gonna cast straight punch when you wanna use iron shoulder or any other RMB skills.
Straight punch on RMB
Iron shoulder on RMB
Breaking claw on RMB
The line stays where it is, but because of how far up straight punch is it'll now always be first priority on RMB when you change it to RMB. I hope that made sense cause it's a little dicey to me.
And uh, you can always add a new <decision> <layer> layer if you wanna add another keybind to a skill.
Good luck!