Thanks Ghost.
I will add your patch into my game.
And look at happen on game.
Thank Ghost very much.
Thanks Ghost very much.
Because you helped me to understand how to macro work/do and how to change coordination of skill for use combo better than combo by manual or by combo of xMouse/Autohotkey.
Thanks Ghost very much again.
---
Which I can for macro in game:
- change coordination of skill in macro. After change i feel i don't need that.
- add/remove skill for macro.
- change order of skill for macro.
- etc...
But i only can add skill with skill Instant cooldown.
If skill is not Instant cooldown i got stuck with that skill in RMB.
Add skill very simple.
just to know ID of skill then add it inside script. But must be know where for add.
Which I can:
- add skill with time Instant cooldown. (i can't add skill with long time cooldown, i will stuck by it)
- remove skill
- change order of list combo for simple mode.
I want add skill Z & 4 of fire Force Master.
Skill Z is
Solar Flare with id 131140
Skill 4 is
Shadow Grasp with id 131090
P/s: i found it from here
http://eu-bns.ncsoft.com/ingame/bs/character/training?c=Another ForceMaster
but when i use simple mode i stuck with it.
It called that skill but it is not release that when it used.
p/s: i still not record video for it.
My Simple mode do (can't add skill in key_press 4 & z):
in step by step (exclude 2, LMB, RMB)
1 > X > F > X > V > C
that mean
Shock Fire >
Inferno >
Dual Dragons >
Inferno >
Meteor Shower >
Blazing Wall
and my dps increase.
I don't understand why skill 4 (
Shadow Grasp) & Z (
Solar Flare) got stuck when i add it in simple mode.
This is my video length 2 mins 27 secs.
My Video here. (link youtube)
Do anyone need it ?
i found it work very well with this code.
when i have badge
When you aren't moving while attacking.
Dual Dragons always do after
Inferno.
Blazing Wall always do after
Inferno and I still not change anything of skill
Dual Dragons so skill
DD will do anytime it available for use.
and code is
Code:
Code default:
<layer>
<decision>
<condition skill="131040" />
<result context-2="131040" context-ui-effect="event" control-mode="classic" />
<result context-2="131040" context-ui-effect="event" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131180" />
<result context-2="131180" context-ui-effect="key-change" control-mode="classic" />
<result context-2="131180" context-ui-effect="key-change" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131161" />
<result context-2="131161" context-ui-effect="combo" control-mode="classic" />
<result context-2="131161" context-ui-effect="combo" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131162" />
<result context-2="131162" context-ui-effect="event" control-mode="classic" />
<result context-2="131162" context-ui-effect="event" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131250" />
<result context-2="131250" context-ui-effect="combo" control-mode="classic" />
<result context-2="131250" context-ui-effect="combo" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131200" />
<result context-2="131200" context-ui-effect="event" control-mode="classic" />
<result context-2="131200" context-ui-effect="event" control-mode="bns" />
</decision>
</layer>
Code:
Code replace:
<layer>
<decision>
<condition skill="131040" />
<result context-2="131040" context-ui-effect="event" control-mode="classic" />
<result context-2="131040" context-ui-effect="event" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131040" />
<result context-2="131040" context-ui-effect="event" control-mode="classic" />
<result context-2="131040" context-ui-effect="event" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131162" variation-id="3" />
<result context-2="131162" context-ui-effect="event" control-mode="classic" />
<result context-2="131162" context-ui-effect="event" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131162" variation-id="3" />
<result context-2="131162" context-ui-effect="event" control-mode="classic" />
<result context-2="131162" context-ui-effect="event" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131180" variation-id="1" />
<result context-2="131180" context-ui-effect="key-change" control-mode="classic" />
<result context-2="131180" context-ui-effect="key-change" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131161" variation-id="3" />
<result context-2="131161" context-ui-effect="combo" control-mode="classic" />
<result context-2="131161" context-ui-effect="combo" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131161" variation-id="3" />
<result context-2="131161" context-ui-effect="combo" control-mode="classic" />
<result context-2="131161" context-ui-effect="combo" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131161" variation-id="3" />
<result context-2="131161" context-ui-effect="combo" control-mode="classic" />
<result context-2="131161" context-ui-effect="combo" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131200" />
<result context-2="131200" context-ui-effect="event" control-mode="classic" />
<result context-2="131200" context-ui-effect="event" control-mode="bns" />
</decision>
</layer>
<layer>
<decision>
<condition skill="131250" />
<result context-2="131250" context-ui-effect="combo" control-mode="classic" />
<result context-2="131250" context-ui-effect="combo" control-mode="bns" />
</decision>
</layer>
btw you can edit or add
skip-condition-move-check="y" or/and
skip-condition-target-check="y" in
condition skill="..."
<condition skill="131250" /> etc...
run before
<condition skill="131200" /> etc...
or reverse
--------
i typed 2 - 3 times of skill 131040, 131162, 131161 for it call now that skill, don't need wait long time and avoid miss skill.
I am not sure it's work or not work.
in client.config2.xml i also change it.
it's "use-skill-training" change from "n" to "y" (don't change "use-skill-training-set" if it is "yes")
and
in skilltrainingsequencedata_forcemaster.xml i also change a few in it.
like:
Code:
<skill-training-sequence alias="FM_Fire_02_Sub_02_Seq" repeat-count="2">
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131000" /> -->
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131000" /> -->
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131000" /> -->
<step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131162" />
<step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131161" />
<step result-1="hit" result-2="critical-hit" result-event-type-1="attack" result-event-type-2="attack" sequence-step-type="skill" skill-1="131250" />
</skill-training-sequence>
<skill-training-sequence alias="FM_Fire_02_Sub_04_Seq" repeat-count="2">
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131000" /> -->
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131000" /> -->
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131000" /> -->
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131000" /> -->
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131000" /> -->
<step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131040" />
<step result-1="hit" result-2="critical-hit" result-event-type-1="attack" result-event-type-2="attack" sequence-step-type="skill" skill-1="131162" />
<step result-1="hit" result-2="critical-hit" result-event-type-1="attack" result-event-type-2="attack" sequence-step-type="skill" skill-1="131161" />
</skill-training-sequence>
<skill-training-sequence alias="FM_Fire_03_Sub_02_Seq" repeat-count="2">
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131170" /> -->
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131010" /> -->
<!-- <step check-only-cast-skill="y" sequence-step-type="skill" skill-1="131000" /> -->
<step result-1="hit" result-2="critical-hit" result-event-type-1="attack" result-event-type-2="attack" sequence-step-type="skill" skill-1="131200" />
</skill-training-sequence>
p/s: sorry for my bad english.
The first person I need to thank is
ghost for i know where Simple Mode is located in xml.
& the second guy is
Gigowatt221 for i know what is variation-id.
Success edit simple mode.
I just can't add skills 4 (Shadow Grasp) & Z (Solar Flare)
Dual Dragons always do after Inferno.
Blazing Wall always do after Inferno and i don't add it check after Dual Dragons.
BTW i still testing it so i won't show it in here.
If you need it, you can call me from here.
P/s: edit 3 places.
- in client.config2.xml
- in simple mode of FM.
- in skilltraining of FM.