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Solved We have a problem

Discussion in 'Support' started by Dad, Dec 27, 2017.

  1. Dad
    26%

    Dad Sand Warrior Modder Member

    Something told me this would happen, really hoped it wouldn't.

    It seems they are changing the costume code to 4 making it impossible to change outfits.

    [​IMG]

    I'm not sure if you can still change the outfit using the old fashioned way i'll try later but this really is a problem.
     
  2. War
    16%

    War Sand Warrior Member

    they block any outside edit possible but they don't fix/modifiy it for players, typical ncsoft/west :bnscry:
     
  3. Dad
    26%

    Dad Sand Warrior Modder Member

    This is from KR not Na, we need a work around for this before its too late. The 2 new costumes a few days ago can't be touched at all.
     
  4. GunerX
    82%

    GunerX Administrator Staff Member Administrator Moderator

    seems to me that you would simply have to go back to editing them the old fashioned way.
     
  5. Dad
    26%

    Dad Sand Warrior Modder Member

    I've actually checked if this was possible the other day and it seems you can't even do that. If recalling It's like all the codes were random and don't belong to anything aside from the model code.
     
  6. Endless
    74%

    Endless Founder Staff Member Administrator

    This has been worked around by community ;)
     
  7. Kouyouku
    22%

    Kouyouku Cricket Member

    They made a four-digit code for old clothes and accessories (except for 0001 and 0002), which they added to the Tailor shop / wardrobe.
    They can be replaced.

    example 0002_KunN to 10160_KunN
    core and physics do not have one symbol at a time
    but just add from impossible
    from changing the total number of symbol in the code, the game gives an error
    so you have to take them from somewhere
    take the symbol you can from the string skeleton number or "bEnableBoneSpringAngular" (in the case of the last line, in different skeletons it has a different name, but not much different from the one I submitted)
    In skeleton 00050678 (0002_KunN)
    from the line with the number of the skeleton "00050678", you need to delete two symbol (two any numbers)
    upload_2018-4-15_17-11-19.png
    the fourth symbol in front of this line is the value determining the number of symbols in it (09 = 8 symbols, 07 = 6, 05 = 4, 01 = 0)
    subtract from "09" two symbol, replace "09" by "07"
    upload_2018-4-15_17-24-45.png
    now we have two free symbols
    replace "0002" with core and physics at "10160"
    upload_2018-4-15_17-32-9.png
    and just like with the skeleton string
    find "0A" before "10160_KunN" and "12" before "10160_KunN_Physics"
    and increase their values by 1
    upload_2018-4-15_17-39-10.png
    completed :bnskiss:


    example 10160_KunN to 0002_KunN

    in this case, one more symbol is obtained
    replace "10160_Kun" to "0002_KunN" and "10160_KunN_Physic" to "0002_KunN_Physics"
    upload_2018-4-15_17-46-11.png
    at the end of the lines there are extra symbols
    they must be nullified
    upload_2018-4-15_17-53-3.png


    I hope I could explain :bnsplease:
     
    Dholtarihr likes this.
  8. Dad
    26%

    Dad Sand Warrior Modder Member

    Now make a topic showing how to mod weapons from stage 1 glowing effects to dragon legend since I can't do that.