No, it's not an official failure of BnS models, got nothing to do with that. I retargeted these custom animations to the GonF skeleton by default, most animations in-game however are retargeted from JinM skeleton through either character blueprints or animation blueprints. And because of this...
Not compatible with any mod that changes the default naked mesh, ie. the mesh you see when you completely remove your clothes.
You'll need to install a nude body that replaces Hongmoon Uniform or any other outfit, but not the naked model itself.
I never made the mod for regular use, I made it...
"Obviously I can’t just rip off the asset from this game"
And why is that? You can pretty much rip most things from a lot of games, don't really see what the issue is here. Even Patreon does not care enough to crackdown on any mod resellers. ¯\_(ツ)_/¯
Importing and editing faces is now possible via gltf format, you'll need to export all the morphed face models and use the morphed models as shape keys for the base face.
General improvement for GonF faces, with a higher poly face model and some upscaled face textures (up to 2K). Most notably...
I will post custom dance animations in this thread, I've so far edited and made 2 fully finished custom dances for GonF, the JinF versions will be updated later.
You must install my nude DoA base body, or else everything will break, and it shouldn't hurt anyways because the DoA nude base body...
Sorry, not sorry
This post will be a collection of my mods, mostly for GonF with occasional mods for JinF as well. All mods in this thread will replace vanilla outfits with outfits from other games. I do not take any requests nor any commissions, and I will absolutely not make further changes...
Working on NA/EU only due to localization
Modified DoA Honoka Nude body for Gon and Jin female, the body proportions have been increased, therefore it is suggested that you don't go overboard with your sliders. There are both custom breast and butt jiggle physics for Gon female, but only breast...
How to import edited mesh into Blade and Soul successfully
Note: There is an extremely tedious process to successfully import your mesh back into Blade and Soul. I will not be teaching you how to use Blender, Maya, 3DS Max etc. There are hundreds of Youtube videos floating around that will teach...
If anyone else has trouble extracting social animations (emotes, dances etc.) or base skeletons of each race. I went ahead and extracted it into a usable format that can be imported into 3D modelling software such as Blender or 3DS Max. The mesh files are in .psk format, and the animation files...
That's like an extremely old UE3 animation from Blade and Soul CBT I think (I'm not sure), I don't even know if this exists in UE4. Because if NC never converted that animation to UE4 from UE3, then no, say good bye to that animation forever.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.