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Request Texture Looking for modding guide

Miko

Cricket
Member
Hi guys, I wonder if theres any modding guide out there (guide to create custom one, not the one already exist ingame), if yes can u please share with me, i just want to mix 2 different part of 2 costume, or at least can I know which program i need to learn about this, maybe Ill find tutorial on youtube myself
 

War

Sand Warrior
Member
updated guide would be a nice to see, lets hope someone could do that:bnswink:
 

Kouyouku

Cricket
Member
Can not be combined into one object
But you can transfer costumes to adornments (skin color will be maintained only on the costume)

say, I have a ready-made model of three parts (body, suit and hand)
the body as part of the skin will go to the costume
in here a suit and a hand will go on two adornments
upload_2018-5-28_0-45-20.png

I will sign a hand transfer to "Charm 010010"
I'll take the 10174_GonM files and the modified texture
upload_2018-5-28_1-2-17.png

the renamed skeleton "00056813" in "00012101"
open this skeleton in the editor and replace:
the material number "00056814" is replaced with "00011392"
upload_2018-5-28_1-8-57.png upload_2018-5-28_1-9-40.png
core costume for one character shorter core adornments
so we need to take two symbols from the skeleton number for the core and physics (select two digits of the skeleton and click "delete")
upload_2018-5-28_1-12-34.png upload_2018-5-28_1-12-47.png
(what it will be the numbers do not matter)
the line is shorter by two characters, but the value on the left of the code still points to the old size "09" (the fourth pair of characters from the beginning of the line of the skeleton)
upload_2018-5-28_1-15-49.png
delete two characters, then from 9 subtract 2
upload_2018-5-28_1-16-29.png
Now we can proceed to the replacement of the core and the physics
upload_2018-5-28_1-18-7.png
"10174" is replaced by "010010"
upload_2018-5-28_1-19-4.png
and now the value of the number of characters of both lines should be increased by 1
upload_2018-5-28_1-21-3.png
"0B" and "13" are replaced with "0C" and "14"
upload_2018-5-28_1-22-34.png

now the material
the renamed material "00056814" in "00011392"
and in the code too
upload_2018-5-28_1-24-24.png upload_2018-5-28_1-24-59.png
I renamed my texture so that it does not spoil the original outfit
and that the material saw it, it is necessary to replace the texture number in the code with a new one
upload_2018-5-28_1-26-40.png upload_2018-5-28_1-26-56.png

I use the umodel for unpacking skeletons and textures
UPK Manager for packing textures
MilkShape for to preview the mod (first screenshot)
and a photoshop with a plugin from Nvidia for dds
(sometimes I use LithUnwrap to create UV maps)

Thus for races Jin, Gon, Yun it is possible to create a mode of four-five parts (costume + head adornment + face adornment + costume adornment or guild uniform + guild
uniform adornment + head adornment + face adornment + costume adornment)
and for Lyn of five or six (+ ears)
(the head adornment must be without hair otherwise the character will become bald)

some things have a common material (Lycan's Sorrow and Lycan's Tail, Deva and Deva Aura, Stinger and Stinger Tail)
in the case of transfers to these things, you need to rename one of the materials:
for Lycan it is the material of the tail
for Deva it is the material of the aura
for Stinger it is the material of the tail

I hope that the explanation is clear :bnsplease:
__________________________________________
ready outfit for Gon M with a screen is in my blog on tumblr :bnswhistle:
 
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