READ THIS POST ONLY. READING EVERYTHING ON EVERY PAGE WILL ONLY HURT YOURSELF. There is no mod that can affect DPS now. The following is just quality of life changes.
I had been away for a while and when I got back I discovered they removed <option name="pending-key-tick-time" value="0.25" /> from the XML. I figure maybe they synced it to GCD or latency, which would be the equivalent of setting it to 0. There is no longer any client side input throttling. That's great. However, changing the other settings can still be beneficial.
<option name="pending-time" value="0.300000" /> I used to think this was a queue for keystrokes/clicks. After playing with it while monitoring network traffic, I now believe this controls the rate those packets are transmitted.
<option name="pressed-key-tick-time" value="0.25" /> This line tells the client that a keystroke or click will last x amount of time regardless of how long you hold it. If you set it to 0, you will basically be rapid-firing that button, but will cause interaction issues.
<option name="ignore-mouse-press-time" value="1.000000" /> This line tells the client to ignore mouse clicks shorter than x amount of time??? I put question marks because it seems to only do this arbitrarily. I notice it when starting an attack run and with FM with constantly alternating LMB RMB cycles. I blame this setting for when clicks fail to launch or I stop attacking randomly.
I put together a mod with good all around settings. It made for smoother mashing/less snapshotting as it sends out more, smaller packets vs 1 large packet every 300ms.
I had been away for a while and when I got back I discovered they removed <option name="pending-key-tick-time" value="0.25" /> from the XML. I figure maybe they synced it to GCD or latency, which would be the equivalent of setting it to 0. There is no longer any client side input throttling. That's great. However, changing the other settings can still be beneficial.
<option name="pending-time" value="0.300000" /> I used to think this was a queue for keystrokes/clicks. After playing with it while monitoring network traffic, I now believe this controls the rate those packets are transmitted.
<option name="pressed-key-tick-time" value="0.25" /> This line tells the client that a keystroke or click will last x amount of time regardless of how long you hold it. If you set it to 0, you will basically be rapid-firing that button, but will cause interaction issues.
<option name="ignore-mouse-press-time" value="1.000000" /> This line tells the client to ignore mouse clicks shorter than x amount of time??? I put question marks because it seems to only do this arbitrarily. I notice it when starting an attack run and with FM with constantly alternating LMB RMB cycles. I blame this setting for when clicks fail to launch or I stop attacking randomly.
I put together a mod with good all around settings. It made for smoother mashing/less snapshotting as it sends out more, smaller packets vs 1 large packet every 300ms.
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