Of course it says invalid, he just gave you the chinese modded file for it.
At the moment there are no current public way of repacking datafile(64).bin, only dumping/unpacking, and the people who do have them are not willing to share because of "game breaking exploits" that it would make...
Skills ZXCV go away when out of stance, just press F for ice stance and they will appear again. This is also the reason why I put the ult on X in (F) stance, so you can stay in front of the boss and get ready to ult. If Ult not available, you got short fuse on V or you can look away and lmb to...
I found some of the ink textures but they're tied to other massive texture files and trying to repack them ends up messing most textures of the game. Probably have to hex edit them or something, but I'm not familliar with it.
Hmm I think that's because when replacing skillbar-5 with special-2, it still only appears on its original stance (ice). It really needs both, but I'm not sure if you can fit two layers in one replacement. I also had an issue when editing mine so I went ahead and put both ids at the beginning of...
You need 131151 above 131150 for heatwave to work.
Exemple :
layer decision blabla special-2="131151" etc etc
layer decision blabla special-2="131150" etc etc
Which version of BnS do you have? Try to find the original skill with the key associated with it in the original xml (non modified one), search for skillbar-5 for example (original key) and see what IDs you can find from there.
It is because KD has two IDs, you have to put the second ID on top of the first one (from memory they are something like 131150 and 131151 if i'm not mistaken, gotta put 51 right above 50 so it's on top when available).
Example from my XML when it's on G (special-1) :
<layer>...
Hmm I don't get errors but bnsbuddy freezes when trying to go into other tabs since updating to 5.9.3.6, and it still shows as if i'm on version 5.9.3.5 despite reinstalling it entirely.
Hey boys, figured since the new badge is coming soon I might as well share my custom simplemode xml.
It's far from perfect but it may help some of you, and you can always edit it to cather to your own needs.
I took Alex (BnS Academy)'s Ancestral edit as a base and made it my own.
His edit...
I see, thanks haha. Check my edit also, put more info there.
By follow ups by the way I mean skills triggered by other skills/conditions. Since firecracker is triggered by Solarize/Radiant Volley I don't think it's those though but I could be wrong.
hmm then check for context-3 (F key) in the XML and try to find an ID that resembles the others a bit but is not on the list
I found on F key :
212420 < ???
183005 < back tumble (roll F) as you found
211111 < follow up from sky strike which is 211110
211201, 211202, 211203 < follow ups fromm...
Go to http://eu-bns.ncsoft.com/ingame/bs/character/training?c= and type your character name after ?c= (example of a light archer http://eu-bns.ncsoft.com/ingame/bs/character/training?c=Waveform).
Press F11 while on that page in Google Chrome to open the console (might be different for other...
That's my clanmate, it is a paid custom addon though sooo.. you'll have better luck for something decent in https://www.bnsbuddy.com/threads/make-a-firefm-playable.1158/
Can help with a few I think.
<option name="reduce-packet" // Not sure about this one but someone made a patch with it; supposedly reduces number of packets between client/server and decreases latency.
<option name="instantaneous-dead-context-delay" // Delay before it shows you the key to...
You have to check the addon and click "Restore".
Otherwise if you've only applied it to xml64 you can go to xml.dat and copy the clean wl xml and paste it to 64's.
I would also love to know what part you edited in the UPK (apart from the shape, how to make it change colors?), that'd be lovely. Looking to make mine fully white but can't figure out which string edits critical/non critical hits.
Edit : Downloaded the UPK and saw you made the numbers red, so...
Been real busy irl, just use Airix's tutorial for the colors/how to modify upks then modify stackable, stackable_8 & stackable_10 to bigger sizes (forgot the original values but you change object (Y08/Y10 or whatever usually) from ** FF FF FF to any other size. My mod changes it to BE FF FF FF...
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