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Addon Forcemaster Yet another Fire FM Custom XML

Heldegas

Cricket
Member
Hey boys, figured since the new badge is coming soon I might as well share my custom simplemode xml.

It's far from perfect but it may help some of you, and you can always edit it to cather to your own needs.

I took Alex (BnS Academy)'s Ancestral edit as a base and made it my own.
His edit works with ancestral badge and makes it so upon reset it will cast all 4 infernos.
If you engage with ultimate, just ultimate then 1 and RMB away.
If you engage without ultimate you'll have to launch the first inferno manually (and part of the rotation, look it up).

Took me over 5 hours to edit it to my taste and fix bugs so no, i'm not going to modify it to YOUR taste.

The Updated XML edits as follows (QWERTY) :

Infernos are launched as passives and are out of simple mode's RMB rotation (improves dps)​
TAB is always block​
Z is always Solar Flare (Buff)​
B is always Ice Sheath (ICE)​
G is always Heatwave (KD)​
2 (Fire stance (LMB)) is Dual Dragons (works during sb as well)​
2 (Ice stance (F)) is Phoenix Fire (then 1 to dash or TAB to exit stance) (also works during sb or if sb launched meanwhile)​
X (Ice stance (F)) is the Ultimate​
V (Ice stance (F)) is Short Fuse​

Enjoy.

Edit : Updated for current patch, will check what changes with Paragon soon.
Edit 2 : Updated the XML to include passive infernos & short fuse.
Edit 3 : The txt file somehow hadn't saved, reuploaded with the latest edit.

Edit 4 : Added my normal mode edit for F12.
K_FM PARSE Normal F12 should NOT be used in PVE, as it takes out core gameplay elements (sheath, veil).
However if you know how to play or macro FM this should help parsing without issues.
 

Attachments

Last edited:

sumrakcity

Cricket
Member
Hi, is it possible to return to the 2nd ray of fire.
And then "2 (Fire stance (LMB)) is Dual Dragons (works during sb as well)" is not at all convenient.
And this (2 (Ice stance (F)) is Phoenix Fire (then 1 to dash or TAB to exit stance) (also works during sb or if sb launched meanwhile) ) transfer from 2 to C (Ice stance (F) for example.
And then after changing the lock, I have 2
 

cupid

Forgiving
Staff member
Moderator
Member
Simple Mode doesn't work in F12
Ugh how to parse on fm
While not optimal, it is sorta-ish possible to use this in f12.
You can read https://www.bnsbuddy.com/threads/simple-mode-everywhere.518/
I need test data, with the instructions from there, to test out how it works for Force Master.

___________________________________________________________________________________________________________


is it possible to make any change when the context simple mode is off?
Read the link above.

___________________________________________________________________________________________________________


All my spells disappeared when I went into f12
F12 forces normal mode (AS IT SHOULD).
If you edit your normal mode file, and paste everything with the line:
<contextscript context-simple-mode="y" job="기공사">

You won't see any skills, because there's no skills defined for normal mode.
That little context-simple-mode="y" is very important.
 

Dachau

Cricket
Member
having issues opening without ult skill. academy is saying to use short fuse instead of G but this set edits out that skill from the hotbar. any guidance on how to use without ultimate?
 

aiao1

Cricket
Member
could you capture a video how you do this xml file from begining?
I've tried to make an addon to Z always Heatwave, tab always is phoenix fire ...
But the Heatwave on fire stance just appear and cannot be active KD
sorry because my English is so bad. Hope you can undertand what I mean :bnstired:
 

Heldegas

Cricket
Member
could you capture a video how you do this xml file from begining?
I've tried to make an addon to Z always Heatwave, tab always is phoenix fire ...
But the Heatwave on fire stance just appear and cannot be active KD
sorry because my English is so bad. Hope you can undertand what I mean :bnstired:
It is because KD has two IDs, you have to put the second ID on top of the first one (from memory they are something like 131150 and 131151 if i'm not mistaken, gotta put 51 right above 50 so it's on top when available).

Example from my XML when it's on G (special-1) :

XML:
        <layer>
            <decision>
              <condition skill="131151" skip-condition-move-check="y" skip-condition-target-check="y" />
              <result control-mode="classic" special-1="131151" special-ui-effect="event" />
              <result control-mode="bns" special-1="131151" special-ui-effect="event" />
            </decision>
          </layer>
         
        <layer>
            <decision>
            <condition skill="131150" skip-condition-move-check="y" skip-condition-target-check="y" />
            <result control-mode="classic" special-1="131150" special-ui-effect="event" />
            <result control-mode="bns" special-1="131150" special-ui-effect="event" />
            </decision>
          </layer>

On another note :
Updated XML with Short fuse on V (ice stance) and passive infernos.
 
Last edited:

Heldegas

Cricket
Member
Which version of BnS do you have? Try to find the original skill with the key associated with it in the original xml (non modified one), search for skillbar-5 for example (original key) and see what IDs you can find from there.
 

aiao1

Cricket
Member
I'm playing on server Vietnam, version 1.8.72.889
I did well on Force master, and trying with BM 3rd. I want Z always KD (103100) on 2 stances, and move Z-Rally (103110) into F.
the problem is just 2 lines contain 103100 (Soaring Falcon -the KD skill) and cannot find another ID like 103101 or something like that
Trying so much, althought Soaring Falcon (the KD one -Z) just appear on Flock of Blades Stance but cannot use, and on Basic stane is still normal
My brain already explode :((
<layer>
<decision>
<condition field="job-style-only" job-style="advanced-3" />
<result cmd-key-down="103020" cmd-key-left="103000" cmd-key-right="103010" context-1="103200" context-2="103230" control-mode="classic" skillbar-1="103050" skillbar-2="103070" skillbar-3="103080" skillbar-4="103090" skillbar-5="103120" skillbar-6="103100" skillbar-7="103150" skillbar-8="103170" stance="103030" />

<result cmd-key-down="103020" cmd-key-left="103000" cmd-key-right="103010" context-1="103200" context-2="103230" control-mode="bns" skillbar-1="103050" skillbar-2="103070" skillbar-3="103080" skillbar-4="103090" skillbar-5="103120" skillbar-6="103100" skillbar-7="103150" skillbar-8="103170" stance="103030" />
</decision>
</layer>

one more time, sorry because my English is so bad
 

Heldegas

Cricket
Member
Skills ZXCV go away when out of stance, just press F for ice stance and they will appear again. This is also the reason why I put the ult on X in (F) stance, so you can stay in front of the boss and get ready to ult. If Ult not available, you got short fuse on V or you can look away and lmb to start with meteor (V).

Edit : Added my custom normal mode edit for parsing in F12.
 
Last edited:

lnwpak

Cricket
Member
Hey boys, figured since the new badge is coming soon I might as well share my custom simplemode xml.

It's far from perfect but it may help some of you, and you can always edit it to cather to your own needs.

I took Alex (BnS Academy)'s Ancestral edit as a base and made it my own.
His edit works with ancestral badge and makes it so upon reset it will cast all 4 infernos.
If you engage with ultimate, just ultimate then 1 and RMB away.
If you engage without ultimate you'll have to launch the first inferno manually (and part of the rotation, look it up).

Took me over 5 hours to edit it to my taste and fix bugs so no, i'm not going to modify it to YOUR taste.

The Updated XML edits as follows (QWERTY) :

Infernos are launched as passives and are out of simple mode's RMB rotation (improves dps)​
TAB is always block​
Z is always Solar Flare (Buff)​
B is always Ice Sheath (ICE)​
G is always Heatwave (KD)​
2 (Fire stance (LMB)) is Dual Dragons (works during sb as well)​
2 (Ice stance (F)) is Phoenix Fire (then 1 to dash or TAB to exit stance) (also works during sb or if sb launched meanwhile)​
X (Ice stance (F)) is the Ultimate​
V (Ice stance (F)) is Short Fuse​

Enjoy.

Edit : Updated for current patch, will check what changes with Paragon soon.
Edit 2 : Updated the XML to include passive infernos & short fuse.
Edit 3 : The txt file somehow hadn't saved, reuploaded with the latest edit.

Edit 4 : Added my normal mode edit for F12.
K_FM PARSE Normal F12 should NOT be used in PVE, as it takes out core gameplay elements (sheath, veil).
However if you know how to play or macro FM this should help parsing without issues.
--------------------
I want to be an addon because I can't copy that in xml64 in Buddy. Can you have an addon file?
 
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