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Addon Forcemaster Make a FireFM playable :)

Deadonkeyboard

Bamboo Warrior
Member
I'd appreciate that, too and if you could also add the party froze to ultimate "B", like you did in your FFTabFixV2.patch.
as fire fm i never use this ultimate and its allot easier to party frame in msp at stage 5 :)
 

ghost

Cricket
Member
yeah, ofc with stable 60 or 100 fps on top pc and ping 10-15 np to switch stance and use V, but in real life when fps can go down to 10 and ping spikes go to 150-200 that terrible thing to make so much actions to save party.
 

Ahmet2k

Cricket
Member
I tried to change order of skills for Ancestral on Simple mode but ingame it just refuses to not use Dual Dragons before using Inferno for some reason, same goes for Blazing Wall. Maybe if we could get insight from somewhere it'd be possible to easily fix.
 

Deadonkeyboard

Bamboo Warrior
Member
To bad that it dont work, if you ever will find a way pls let us know :)
Otherwise thank you for your work, your other patches already help allot :)
 

ghost

Cricket
Member
thats not work, that mechanic against badge...
U need 5 ember to proc insta X from 1, that 5 embers created in begining by the Dual Dragons(.
meh(

i mean all goes to hell when i switch inferno and dd order. idk if u love burst maybe try new purple badge, it's allow every sb use Z, and gives Inferno cd - 15 sec by DD and BW. Or ask some ppl with them. With 3-2-3-1-1 talents that can be better than usual ancestral with nonmodifed simple mode.

If u don't belive me u can try (

P.S. DONT USE IT. IT DOESNT WORK NORMALLY
 

Attachments

  • FMAncestralFix.patch
    945 bytes · Views: 108
Last edited:

RogueFM

Cricket
Member
The reason why you cant write a addon to fix the rotation for Ancestral is, because every cast of inferno has a different skill id.
You can only change the rotation and put dd after inferno by editing the xml like in the picture. And even then the 4 Infernos sometimes doesnt work, if you have a spike or smth. Also it works best if you press 1 even before a weapon reset.

Edit: There are some more little tweaks to optimize it even further but its not possible to write a addont for that (at least i am not aware how), because you would need to change the order of whole paragraphs.
 

Attachments

  • InfernoThenDD.PNG
    InfernoThenDD.PNG
    25.3 KB · Views: 341

ghost

Cricket
Member
nope different cd's isn't problem. And not 4 infernos not work, all infernos not work, because 1 don't proc insta cast without 5 ember, and that 5 embers create DD, it can work sometime in mid rotation if put Inferno MS DD BW order, but on start that's not work, u need to lock rmb lmb 2 few times till get 5 ember.
 

ghost

Cricket
Member
we can't make normal simple mode cause ***** **ards work in ncsoft, and make a full shit. thats condition id = ------ which is only Skill req+Skill not on cd completly retarded. That's will be work if we can make few little orders, uninterruble orders. like a :
1. rmb lmb 2 1
2. rmb lmb V rmb lmb X X rmb lmb V(for Invicible one)
3. rmb lmb X X rmb lmb F C rmb lmb F rmb lmb X X.

There must be looks like
<layer>
<decission>
<Condition skill="2id" />
<result context2="DDid" context2="2id" context2="1id" />
</decission>
<layer>

<layer>
<decission>
<Condition skill="Vid" />
<result context2="Vid" context2="Xid" context2="2Xid" context2="Vid"/ >
</decission>
<layer>

<layer>
<decission>
<Condition skill="Xid" & skill="Vid">5 /> // Cooldown V>5 when X already not on CD.
<result context2="Xid" context2="2Xid" context2="Vid" />
</decission>
<layer>

<layer>
<decission>
<Condition skill="Cid" />
<result context2="Cid"" / >
</decission>
<layer>

than it will be really work, but i don't know how to implement that in code.
 

Ahmet2k

Cricket
Member
Those are completely unneccesary. Fix is extremely easy, here is a video over the fix I made by myself putting 3 days of brainstorm into how can I fix it.
 

Ahmet2k

Cricket
Member
Obviously you have to stack 5 embers before on Mushin Tower Dummy, because it doesn't get the "Burn" effect from Ulti so you can't insta cast Inferno like you're supposed to. Other than Soulburn opener simple mode fix is very easy to do, and works on any dungeon if you time it good enough.
 
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