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Request Addon Simple mode gunner help

Devil

Cricket
Member
I want to return Unload and Crossfire back to their F in simple mode.
Also I want to add Cannonade to the simple mode ^^.

I already checked some guides and downloaded patches for other classes trying to edit them but unsuccessful :(

Unload - 23240 (Active when have a bullet)
Crosshair - 23250 (Active when target is captured by BD/DES)
Cannonade - 23170 (Active when target is in block state)

Thank you for your help !
 

cupid

Forgiving
Staff member
Moderator
Member
Adding a skill to simple mode is actually a massive pita.

Moving those skills to F shouldn't be attempted in simple mode, since F has already skills there.

But, if you really want to do it, you will have to find the right context-x, which I don't know which is.

I know this for sure:
  1. lmb
  2. rmb
  3. key 1
  4. key 2
  5. key 3
  6. key 4
This is from memory, so, may not be accurate.
 

16 inches of Chi

Sand Warrior
Member
Code:
<layer>
        <decision>
       
          <condition skill="23245" />
          <result context-3="23245" context-ui-effect="key-change" control-mode="classic" />
          <result context-3="23245" context-ui-effect="key-change" control-mode="bns" />
        </decision>
      </layer>

      <layer>
        <decision>
       
          <condition skill="23244" />
          <result context-3="23244" control-mode="classic" skillbar-ui-effect="key-change" />
          <result context-3="23244" control-mode="bns" skillbar-ui-effect="key-change" />
        </decision>
      </layer>
   
      <layer>
        <decision>
       
          <condition skill="23243" />
          <result context-3="23243" control-mode="classic" skillbar-ui-effect="key-change" />
          <result context-3="23243" control-mode="bns" skillbar-ui-effect="key-change" />
        </decision>
      </layer>


      <layer>
        <decision>
       
          <condition skill="23242" />
          <result context-3="23242" context-ui-effect="key-change" control-mode="classic" />
          <result context-3="23242" context-ui-effect="key-change" control-mode="bns" />
        </decision>
      </layer>


      <layer>
        <decision>
       
          <condition skill="23241" />
          <result context-3="23241" context-ui-effect="key-change" control-mode="classic" />
          <result context-3="23241" context-ui-effect="key-change" control-mode="bns" />
        </decision>
      </layer>

      <layer>
        <decision>
       
          <condition skill="23240" />
          <result context-3="23240" context-ui-effect="key-change" control-mode="classic" />
          <result context-3="23240" context-ui-effect="key-change" control-mode="bns" />
        </decision>
      </layer>
Unload

Code:
    <layer>
            <decision>
          <condition skill="23251" />
          <result context-3="23251" context-ui-effect="event" control-mode="classic" />
          <result context-3="23251" context-ui-effect="event" control-mode="bns" />
        </decision>
    </layer>
    <layer>
            <decision>
          <condition skill="23250" />
          <result context-3="23250" context-ui-effect="event" control-mode="classic" />
          <result context-3="23250" context-ui-effect="event" control-mode="bns" />
        </decision>
    </layer>

Crosshair

Code:
   <layer>
            <decision>
          <condition skill="23170" />
          <result context-2="23170" context-ui-effect="event" control-mode="classic" />
          <result context-2="23170" context-ui-effect="event" control-mode="bns" />
        </decision>
    </layer>
Cannonade


Try that, put Cannonade very high up and unload above crosshair or vice versa if you wanna unload during restrain or not. Not sure about the dps loss/gain so you do you.

Make sure to delete other mentions of the same skill otherwise they'll still show up on their old keys too, or change the keys in the simple mode xml. You're looking for "Shooter" But make sure to move them upwards like I said if you do that since I'm not sure where they'll end up, probably below quickshot which means you'll never actually cast the skill.

context-2 is RMB context-3 is F
 
Last edited:

Devil

Cricket
Member
Thank you guys!! I will try it asap !
I can add this code anywhere I want, right?
Or there are rules to do that?

Why there is 6 skills for unload ?
23240-23245 ?
Why you need to add them all ?
Same as crosshair (2 skills) what is the difference ?

Also what means :
context-ui-effect="event"
And
context-ui-effect="key-change"

Can you explain please?
 
Last edited:

16 inches of Chi

Sand Warrior
Member
Thank you guys!! I will try it asap !
I can add this code anywhere I want, right?
Or there are rules to do that?

Why there is 6 skills for unload ?
23240-23245 ?
Why you need to add them all ?
Same as crosshair (2 skills) what is the difference ?

Also what means :
context-ui-effect="event"
And
context-ui-effect="key-change"

Can you explain please?

You add the code in the xml64.dat if you're using the 64 bit client, in the shooter simple context something, far down the list anyways. After that you just add it in there, I'm not exactly sure where in the priority list you want it since, it'll cover the skills that's under it. So if you put Crosshair over unload and you wanna use unload when someone restrains you're fucked because Crosshair covers it. Basicly just put Cannonade right at the top and then slap unload in, then after that Crosshair. That should work out.

Multiple skills are just because the game is like that, unless you add more it'll cast one and then it'll stop doing that. I don't know exactly how it works but I think it's 1 skill per skill you can chain or some shit, so when you can cast V 3 times as SF you need 3 of them in simple mode. Why it's 6 when you can only have 5 burst bullets idk, I just nicked the code from the xml file and changed the key.

The Ui effects are just what they say, effects. Not sure if Key-change is somehow related to if it replaces a skill or not. Just keep it like it is and it shouldn't be an issue.
 

Devil

Cricket
Member
You add the code in the xml64.dat if you're using the 64 bit client, in the shooter simple context something, far down the list anyways. After that you just add it in there, I'm not exactly sure where in the priority list you want it since, it'll cover the skills that's under it. So if you put Crosshair over unload and you wanna use unload when someone restrains you're fucked because Crosshair covers it. Basicly just put Cannonade right at the top and then slap unload in, then after that Crosshair. That should work out.

Multiple skills are just because the game is like that, unless you add more it'll cast one and then it'll stop doing that. I don't know exactly how it works but I think it's 1 skill per skill you can chain or some shit, so when you can cast V 3 times as SF you need 3 of them in simple mode. Why it's 6 when you can only have 5 burst bullets idk, I just nicked the code from the xml file and changed the key.

The Ui effects are just what they say, effects. Not sure if Key-change is somehow related to if it replaces a skill or not. Just keep it like it is and it shouldn't be an issue.

I see, thanks for explain that :D
Yea sure I know the path to simple context bla bla :D
I mean where in the code...But I understand that "somewhere at top" XD

Maybe 6 cuz the 5 bullets and 1 for C (You don't use bullets at all ) ? dk...

So the context-ui-effect= doesn't really affect on anything ?
I just saw any kind of patches and all using different ui-effects I was wonder how to choose the right one...
 

16 inches of Chi

Sand Warrior
Member
I see, thanks for explain that :D
Yea sure I know the path to simple context bla bla :D
I mean where in the code...But I understand that "somewhere at top" XD

Maybe 6 cuz the 5 bullets and 1 for C (You don't use bullets at all ) ? dk...

So the context-ui-effect= doesn't really affect on anything ?
I just saw any kind of patches and all using different ui-effects I was wonder how to choose the right one...

Just slap all the effects on if it makes you happy.

Where in the code depends on where the other skills are. Like I said if you don't want it to cover another skill place it below that skills. If you don't care place it at the top. What you'll lose is maybe the resist F skill because it gets covered occationally. I don't think gunner has any other F skills in simple mode.

TL DR slap it on at the top after the first row and see what happends. Delete the old ones of the same number in the code below it. If it doesn't work something is wack.
 

Devil

Cricket
Member
Adding a skill to simple mode is actually a massive pita.

Moving those skills to F shouldn't be attempted in simple mode, since F has already skills there.

But, if you really want to do it, you will have to find the right context-x, which I don't know which is.

I know this for sure:
  1. lmb
  2. rmb
  3. key 1
  4. key 2
  5. key 3
  6. key 4
This is from memory, so, may not be accurate.

As I found it's work like this:

Code:
context-1= LMB
context-2= RMB
context-3= F
skillbar-1= 1
skillbar-2= 2
skillbar-3= 3
skillbar-4= 4
skillbar-5= Z
skillbar-6= X
skillbar-7= C
skillbar-8= V
stance= TAB
cmd-key-right= E
cmd-key-left= Q
cmd-key-down= SS
special-1= G
special-2= B

@cupid
@16 inches of Chi

Enjoy guys and thank you very much for help !
I think now I understand how this shit works XD
 

cupid

Forgiving
Staff member
Moderator
Member
As I found it's work like this:

Code:
context-1= LMB
context-2= RMB
context-3= F
skillbar-1= 1
skillbar-2= 2
skillbar-3= 3
skillbar-4= 4
skillbar-5= Z
skillbar-6= X
skillbar-7= C
skillbar-8= V
stance= TAB
cmd-key-right= E
cmd-key-left= Q
cmd-key-down= SS
special-1= G
special-2= B

@cupid
@16 inches of Chi

Enjoy guys and thank you very much for help !
I think now I understand how this shit works XD

Thank you for this list!
I've included it in my post: https://www.bnsbuddy.com/threads/remove-skills-from-simple-mode.551/

I've given you part of the credits for making the list for me.
 

ThewarII

Cricket
Member
What exactly mean of the word "key-change" in bns.
If someone knows exactly what that is please help me.

p/s: i am from vietnam so I can't understand the exact meaning of that word in bns.
 
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