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Request Texture Help - Bug with Custom outfit texture mod

Abso

Cricket
Member
Hi,

I have actually a problem with a custom outfit wich i modded. I have just remove an element of the outfit. I exported it with DXT5 and rebuild it with upk manager. But in game i have some black triangle appearing when i change my camera angle. help plz :)


with this camera angle, the outfit is good
Screenshot_34.png


and when i change the camera angle
Screenshot_35.png
 

Kouyouku

Cricket
Member
The original is colorable, when you repackaged it, you broke the M or S texture (most likely S) and now the game does not understand how to paint it (the area of painting on M, the areas of filling with a certain color on S). For a better understanding, it is worth comparing textures with ordinary outfits. To fix the bug, you need to replace the material with any of the usual outfit (necessarily a costume, because you need settings for the skin).
You just need to take a new material, replace it with links to UPK with new textures and rename the links to the textures themselves, as well as make sure that "col*" (or a similar string) matches the one specified in the skeleton. You can't break the total number of characters in UPK. If the names of the textures to replace are too long, it is better to rename them in the UPK of the textures themselves (and not in the material). If there are not enough characters for " col*", it is better to change it in the skeleton and replace the extra characters with zeros in the code area (hexadecimal value 00).

I hope at least something in this clumsy Google translation is clear :D
 

Abso

Cricket
Member
The original is colorable, when you repackaged it, you broke the M or S texture (most likely S) and now the game does not understand how to paint it (the area of painting on M, the areas of filling with a certain color on S). For a better understanding, it is worth comparing textures with ordinary outfits. To fix the bug, you need to replace the material with any of the usual outfit (necessarily a costume, because you need settings for the skin).
You just need to take a new material, replace it with links to UPK with new textures and rename the links to the textures themselves, as well as make sure that "col*" (or a similar string) matches the one specified in the skeleton. You can't break the total number of characters in UPK. If the names of the textures to replace are too long, it is better to rename them in the UPK of the textures themselves (and not in the material). If there are not enough characters for " col*", it is better to change it in the skeleton and replace the extra characters with zeros in the code area (hexadecimal value 00).

I hope at least something in this clumsy Google translation is clear :D

Thx , i tried to understand but i don't understand the steps, particulary when you said "you need to replace the material with any of the usual outfit" and "You just need to take a new material, replace it with links to UPK with new textures and rename the links to the textures themselves"
What do you want to say with "new material" ?
It's the first time i use hex, i looked some videos but i don't totally understand what i need to do x)
 

Kouyouku

Cricket
Member
Thx , i tried to understand but i don't understand the steps, particulary when you said "you need to replace the material with any of the usual outfit" and "You just need to take a new material, replace it with links to UPK with new textures and rename the links to the textures themselves"
What do you want to say with "new material" ?
It's the first time i use hex, i looked some videos but i don't totally understand what i need to do x)
The original material of the outfit "00064050" (which breaks the outfit in the game due to repacking textures) must be replaced with another one. The material is suitable for any outfit that is not provided for coloring (there is no icon with a robe on the icon; it is normally displayed in Umodel). For example, the material from 10131_KunN "00050339". But in the new material there will be other links to UPK with textures and their names . They should be replaced with "00064049", "10214_KunN_col1_D", "10214_KunN_col1_M", "10214_KunN_col1_S", " 10214_KunN_col1_S". You also need to choose the material with a suitable number of textures (if the original is "E", and the new material is not, then the glow will not / otherwise the material will see in the code the reference to "E", but not finding the texture that will fill her black-and-white).
1608933521266.png

Instead of "00050338" it should be "00064049", and instead of " 10131_KunN_col1_* " ( * - D, M, N, S) it should be "10214_KunN_col1_*".
1608934069744.png

And this string must necessarily match the same one in the skeleton.
1608933949436.png

Something like that.
 

Abso

Cricket
Member
The original material of the outfit "00064050" (which breaks the outfit in the game due to repacking textures) must be replaced with another one. The material is suitable for any outfit that is not provided for coloring (there is no icon with a robe on the icon; it is normally displayed in Umodel). For example, the material from 10131_KunN "00050339". But in the new material there will be other links to UPK with textures and their names . They should be replaced with "00064049", "10214_KunN_col1_D", "10214_KunN_col1_M", "10214_KunN_col1_S", " 10214_KunN_col1_S". You also need to choose the material with a suitable number of textures (if the original is "E", and the new material is not, then the glow will not / otherwise the material will see in the code the reference to "E", but not finding the texture that will fill her black-and-white).

Oh god, thank you so much, this working great !
Thank you to took the time for this explication that help a lot !
 
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