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Texture Model UE4 [GonF] Improved Faces

XTGMods

Bamboo Warrior
Member
Importing and editing faces is now possible via gltf format, you'll need to export all the morphed face models and use the morphed models as shape keys for the base face.

General improvement for GonF faces, with a higher poly face model and some upscaled face textures (up to 2K). Most notably, the ears and the chin have been smoothed to reduce the pointiness from low number of polygons. However, there maybe a very subtle change around the lips area, depending on how your character looks. I don't know whether this will reduce the performance or not, but I made sure not to go too overboard with it, the improved face mesh has around 6K triangles (up from 1.6K tris on vanilla). Please don't ask me to test performance since I don't play the game. There might be versions for other races in future updates, but no guarantee this will happen.

Take some screenshots and reply to this thread if you want ^_^

Here are some image slider comparisons below:
https://imgsli.com/MTc4MTcy
https://imgsli.com/MTc2ODQ1
BNSR 2023-05-09 00-15-35.jpg
BNSR 2023-05-09 00-16-05.jpg BNSR 2023-05-14 05-19-09.jpg

Link:

VirusTotal:
https://www.virustotal.com/gui/file...f7435eb465ef6eab361034519621205e90f?nocache=1

Credits:
Thanks to:
Gildor for Umodel Viewer
atenfyr for UAsset GUI
KimCoder for the bns mod tool
Epic Games for Unreal Editor

If you want to donate to me, whether for Blade and Soul or other game mods I make, you can either buy me a Ko-Fi or donate via Paypal. Thanks for your support!
 
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