Winter Mane, once a great warrior of the Blackram Eastern Fleet, has become corrupted by Dark Chi, indiscriminately attacking both friend and foe. He waits within his frozen wasteland for new challengers and victims alike.
Requirements/Recommendations:
- Act IV, Chapter 10: The Gates Open
- White Orb to spawn the second optional boss Kaari Lord, dropped from Winter Mane and are tradeable.
- Common etiquette is that the player who uses the orb is entitled to the loot.
- Common etiquette is that the player who uses the orb is entitled to the loot.
- Freezing Orb - Used to buy wares from Mallang who spawns after Winter Mane is defeated
- White Orb - Used to spawn Kaari Lord, and Jinsoyun in Heaven’s Mandate
- Petal of Lament - 10 petals combines into a Flower of Lament, a mainstream Legendary Baleful/Seraph Stage 1 Upgrade Material
- Demon Spirit Stone - Material in Sacred Oil Transmutation
- Shadovv: Writer
- Praetor19 Ice Warehouse Showcase
Cold Storage can only be entered once per day until the daily quest reset (can be viewed in the minimap clock icon; resets at 12:00PM UTC in North America and 6:00AM UTC in Europe); the daily limit can be reset in your character menu with a Cold Storage Reset, from the Hongmoon Store, very rare drop from Avalanche Den, or events, in your inventory.
The dungeon is divided into two phases for its two bosses, and you may only clear both phases once before reset. If you enter with someone who has already completed the first boss without having done it yourself, the game will mark you as having already done the first boss, and will prevent you from killing it until reset.
Entrance:
The entrance to the Cold Storage is guarded by two sets of three patrolling Crushing Automatons. The miniboss, a Pulverizing Automaton waits at the bottom of the stairs. It uses spinning attacks that can be dangerous if not blocked or avoided, and will summon additional groups of automatons.
Winter Mane:
HP: 4,700,000
Enrage: 4:00
CC: 2x
Rotation:
- Targeted punch. Blockable.
- 180 degree frontal sweep, knocks back and down. Blockable.
- Targeted punch. Blockable.
- 3-hit spin, causes knockback and knockdown on the last hit. Blockable.
- Area of effect roar, induces Freeze, blockable OR linear frostspewer, cannot be blocked.
If the aggro holder stands 9 meters or further away, Winter Mane will leash and punch them three times.
Periodically, Winter Mane enters a special rotation in the middle of its attacks:
- Winter Mane will vocally declare “Coward!” and fires an ice wave at the furthest person from him, putting them in Frost Prison for 20 seconds, making them immune to attacks for the duration, the prison will deal damage and knock down when it ends. The prison cannot be escaped from, despite prompting Second Wind.
- Winter Mane jumps at the aggro holder, causing an unblockable AoE when he lands.
- One of the following:
- Winter Mane performs a field-wide unblockable ice explosion, knocking back and knocking down anyone hit. Can be CC’d.
- Winter Mane holds arms in front of its face. This is a counter, if someone hits him from any direction he will follow with a blockable AoE stomp that stuns.
- Winter Mane performs a field-wide unblockable ice explosion, knocking back and knocking down anyone hit. Can be CC’d.
Special Phase:
Every 10% of Winter Mane's health he enters a mechanic:
- Winter Mane will pound his fists together and shouts, gaining a permanent stack of "Defense Bonus", increasing his defense by 10%. This buff stacks up to five times.
- Winter Mane activates one of the Freezing Automatons in the corner of the room, which charge around the room. If these automatons hit Winter Mane at any point they will explode after a short delay causing any players hit by the AoE to be blinded and stunned. A ranged class can hit the automatons to gain aggro and position themselves in a way that prevents the automatons from running into the boss.
- If a player is put in Frost Prison by Winter Mane and is hit by the automaton, the prison is removed and the entire party gains a stackable "Piercing Bonus" that increases piercing by 10%, countering Winter Mane's defense bonus.
- If a player is put in Frost Prison by Winter Mane and is hit by the automaton, the prison is removed and the entire party gains a stackable "Piercing Bonus" that increases piercing by 10%, countering Winter Mane's defense bonus.
- Winter Mane does an AoE that causes Freeze if not blocked or avoided.
- Winter Mane performs a field-wide unblockable ice explosion, knocking back and knocking down anyone hit. This can be interrupted with CC and ideally should be whenever possible.
After doing the mechanic for 30%, six frost flowers will continuously spawn in random places on the field which will explode after a short delay, dealing damage and freezing anyone hit.
Kaari Lord:
HP: 2,550,000
Enrage: None
CC: 2x
At the docks outside the Cold Storage is a port that can only be accessed once Winter Mane is defeated. Inserting one White Orb that is dropped by Winter Mane into the middle pedestal will spawn the optional boss, Kaari Lord.
Rotation:
- 180 degree frontal staff sweep that will knock back and knock down anyone hit. Blockable.
- One of the following:
- Rear tail swing inducing that will knock back and knock down anyone hit, blockable
- Linear lightning chest burst causing stun, blockable
- Targeted downward hammer swing, blockable.
- Rear tail swing inducing that will knock back and knock down anyone hit, blockable
- 3-hit spin with a slight delay between hits, the last hit will knock back and knock down anyone hit. Blockable. Can't be CC'd.
If the aggro holder stands 4 meters or further away, Kaari Lord will charge at them which causing stun, and then do a targeted shout which will cause knockback and knockdown.
Periodically, Kaari Lord casts a field-wide unblockable AoE lightning attack which will knock back and knock down anyone hit by it. This can be CC'd.