There is no problem with unpacking and repacking.
KR,RU server already added the authentication of the sig file a few weeks ago, so the mod was not available. If you find a key value to create a sig file, i will update it.
- Is there currently a way to swap outfits and/or hairstyles?
- If yes, which programs does it require?
A : Unpacking pak files using quickbms and unrealpak, modifying information using HEX editor
- If no, do you know of anyone working on it already?
Problems arising from using the program are at your own risk.
Features of this program
1. "Unpacking, repacking pak files"
2. "Mesh Swap"
3. "Dat Editing"
5. "Texture Editing"
Instructions for use are in the "manual" folder within the compressed file.
I have already completed the program
The reason I don't officially disclose it is that when the information on the KR server is released, all the methods are blocked the following week.
So I distributed it free of charge to those who contacted me.
My program does the same thing you wrote.
Moving modeling from UE3 to UE4 is not an easy task.
There is no original modeling file. We only have a pre-processed file called UPK, and i have to unpack this file to extract only the modeling, and then change the mesh again to create a new one for UE4.
As a result, the modeling location must...
How to use: create a mod folder like this "BNSR\Content\Paks\Mods" and extract the pak's there.
You will need 2 items in total.
Parts that do not apply physics have been deleted.
Character's unique skin color cannot be applied.
So, I made 4 types...