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Updating One Click Tool database

Noir

Bamboo Warrior
Member
is there a way we can name outfits? it's so much pain to keep on scrolling all the menu over and over again to find something ... and some don't even have icons for it T.T. and others have missing textures on the 2D preview
 

Lucifimeow

Cricket
Member
just incase anyone is having issues with upk_parser here is what i did to fix it:

inside the BnS One ClickTool files theres a folder called node_modules inside that there are a bunch of folders copy them into the node_modules folder in your NodeJs installation (in the Program Files folder)

View attachment 2834

Nodejs is running during all steps i believe

View attachment 2835

you can also download the latest LTS version of NodeJs if you like https://nodejs.org/en/

after you have done those steps upk_parser only takes like 30 minutes to finish
Did as you told but it still keeps reading files. . .
 

XTGMods

Bamboo Warrior
Member
Thank you very much, but i think you missed something here.

In the database folder, there is also an extra folder named "upk" which contains "data" and "log" folder. And in the "log" folder, there are tens of thousands of .log files. For whatever reason, when i have the .log files present in that folder, i can 3D preview something, but if I take that same .log file out of the folder, it gives me a "fatal error: file not found" problem and points at the directory "database\upk\log\xxxxxxx.log" corresponding to the outfit upk number.

If you are able to, can you upload your upk folder from your database folder too please? Thanks
 

Hanuke

Cricket
Donator
Member
Thanks again @apathy for the database. I'm a klutz at manual updating this one, so I'll not touch it. Some of the newer files still drop the fatal error:file not found when trying to 3D view, but I have managed to workaround that by using ue viewer stand alone.

For those who want to use ue viewer by itself because of those outfits that give fatal error, once you open it and set the path the upk files are in, you then have to check the override box and select UE3, Blade and Soul and PC from the drop down menus. The program will take a while to load (minutes on a slow PC). It will eventually show you all upk entries in a new GUI window. In One Click Tool, select the outfit you want to see and note the skeleton upk number, then go back to UE viewer and search for that exact number.

Again, this is only if you need to view the 3D model of an outfit and the One Click Tool is giving you an error. If all you want to do is swap outfits and you already know what you are swapping, you won't really need UE viewer.
 

CriticalError

Cricket
Member
Hello, first of all I wanna say thanks for this wonderful work making in community, now I have a KR versión store files in .pak files, the path is

F:\xxx\xxx\PC\BNS_KR

following tutorial it have 2 settings.json, for Korean Will be this one but got error when execute run.bat

Setting.json

"path": {
"game": "x:\xxx\xxx\PC\BNS_KR",
"data": "contents\\local\\NCSoft\\korean\\data",
"tencent": "contents\\bns\\CookedPC",
"bns": "contents\\bns\\CookedPC"

run.bat

@Echo off
cd /d x:\xxx\xxx\xxx\BladeSoulTool
grunt build_preparer --stack --verbose & pause > nul

3531

what doing wrong?
 

LIOR

Bamboo Warrior
Donator
License
Member
you try the BNS Complete Right ?, the tool wont work there , its not like the ue3 , in ue4 each outfits have its own code and skeleton , its not texture.

i suggest you to check the tool src too ;), however i think nobody want to deal with that right now as the game in cbt and subject to change.
 

CriticalError

Cricket
Member
yes I try with complete and the one from src too, but for some reason the path always give me error, I don't know What do but before work fine :(, and one thing to see, the Korean versión have one of 33GB, other of 46GB, North America only have 29GB, to much difference, I got too chinese version have lot more stuff like this versions mentioned before.
 

LIOR

Bamboo Warrior
Donator
License
Member
ok i understand now , if you try the ue4 version of bns , its because they using encrypted key for thier pak files , and the tool not designed for that.
however i will try to do something its can be intersting to mod bns complete
 
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