• Hi Guest! To get rid of ads on the page, please consider donating through user upgrades or other methods.

Addon Soul Fighter Adding V to SF simple mode

Striking Shadow

Cricket
Member
One last question: Is it possible to add Beam Torrent(Earth SF) to simple mode, AFTER dragonfury(and awakened dragonfury)? Currently with Ancestral soul badge you get 2 extra seconds of dragonfury, but Beam Torrent already appears on F. So was wondering if it's added to the simple mode rotation will it become available AFTER those 2 extra seconds are over...
 

16 inches of Chi

Sand Warrior
Member
is there a way to put Astral Beam to simple mode after Glacial Blast?

skill ID is 182410
Probably. Is it a good idea? Eeehhh.....


One last question: Is it possible to add Beam Torrent(Earth SF) to simple mode, AFTER dragonfury(and awakened dragonfury)? Currently with Ancestral soul badge you get 2 extra seconds of dragonfury, but Beam Torrent already appears on F. So was wondering if it's added to the simple mode rotation will it become available AFTER those 2 extra seconds are over...


You can put it after dragonfury yes. Someone els will have to do it though cause I'm lazy.
 

oeba96

Cricket
Member
i know this, but before maintenance this week the line with lightning fist change, know the only line with the lightning fist id is this

<layer>
<decision>
<condition field="job-style-only" job-style="advanced-1" />
<result cmd-key-down="181280" cmd-key-left="181240" cmd-key-right="181260" context-1="181170" context-2="181180" control-mode="classic" skillbar-1="181061" skillbar-2="181190" skillbar-3="181200" skillbar-4="181220" skillbar-5="181131" skillbar-6="181150" skillbar-7="181360" skillbar-8="181410" stance="181161" />
<result cmd-key-down="181280" cmd-key-left="181240" cmd-key-right="181260" context-1="181170" context-2="181180" control-mode="bns" skillbar-1="181061" skillbar-2="181190" skillbar-3="181200" skillbar-4="181220" skillbar-5="181131" skillbar-6="181150" skillbar-7="181360" skillbar-8="181410" stance="181161" />
</decision>
</layer>
<layer>
<decision>
<condition field="job-style-only" job-style="base-1" />
<result cmd-key-down="181280" cmd-key-left="181240" cmd-key-right="181260" context-1="181170" context-2="181180" control-mode="classic" skillbar-1="181061" skillbar-2="181190" skillbar-3="181200" skillbar-4="181220" skillbar-5="181131" skillbar-6="181150" skillbar-7="181360" skillbar-8="181410" stance="181161" />
<result cmd-key-down="181280" cmd-key-left="181240" cmd-key-right="181260" context-1="181170" context-2="181180" control-mode="bns" skillbar-1="181061" skillbar-2="181190" skillbar-3="181200" skillbar-4="181220" skillbar-5="181131" skillbar-6="181150" skillbar-7="181360" skillbar-8="181410" stance="181161" />
</decision>
</layer>


<layer>
<decision>
<condition field="job-style-only" job-style="advanced-2" />
<result cmd-key-down="181280" cmd-key-left="181240" cmd-key-right="181260" context-1="182170" context-2="182180" control-mode="classic" skillbar-1="181061" skillbar-2="181190" skillbar-3="182200" skillbar-4="182220" skillbar-5="182131" skillbar-6="181150" skillbar-7="182360" skillbar-8="182410" stance="181161" />
<result cmd-key-down="181280" cmd-key-left="181240" cmd-key-right="181260" context-1="182170" context-2="182180" control-mode="bns" skillbar-1="181061" skillbar-2="181190" skillbar-3="182200" skillbar-4="182220" skillbar-5="182131" skillbar-6="181150" skillbar-7="182360" skillbar-8="182410" stance="181161" />
</decision>
</layer>
<layer>
<decision>
<condition field="job-style-only" job-style="base-2" />
<result cmd-key-down="181280" cmd-key-left="181240" cmd-key-right="181260" context-1="182170" context-2="182180" control-mode="classic" skillbar-1="181061" skillbar-2="181190" skillbar-3="182200" skillbar-4="182220" skillbar-5="182131" skillbar-6="181150" skillbar-7="182360" skillbar-8="182410" stance="181161" />
<result cmd-key-down="181280" cmd-key-left="181240" cmd-key-right="181260" context-1="182170" context-2="182180" control-mode="bns" skillbar-1="181061" skillbar-2="181190" skillbar-3="182200" skillbar-4="182220" skillbar-5="182131" skillbar-6="181150" skillbar-7="182360" skillbar-8="182410" stance="181161" />
</decision>
</layer>

idk how can change now the skill from rmb to f in simple mode
 

Yujupingu

Cricket
Member
Probably. Is it a good idea? Eeehhh.....


then why are u answering without any help?

i dont know what i'm doing, so i just edited another addon and it won't work :D

Code:
Search = <result control-mode="bns" special-2="182460" special-ui-effect="event" />
Replace = <result control-mode="bns" special-2="182460" special-ui-effect="event" />
<layer>
<decision>
<condition skill="182410" skip-condition-target-check="y" />
<result context-ui-effect="event" control-mode="classic" context-2="182410" />
<result context-ui-effect="event" control-mode="bns" context-2="182410" />
</decision>
</layer>
 

16 inches of Chi

Sand Warrior
Member
i dont know what i'm doing, so i just edited another addon and it won't work :D
Code:
Search = <result control-mode="bns" special-2="182460" special-ui-effect="event" />
Replace = <result control-mode="bns" special-2="182460" special-ui-effect="event" />
<layer>
<decision>
<condition skill="182410" skip-condition-target-check="y" />
<result context-ui-effect="event" control-mode="classic" context-2="182410" />
<result context-ui-effect="event" control-mode="bns" context-2="182410" />
</decision>
</layer>

Yeah you can't have uhh.... "Enters" in your addon dude. Look at my code for example, it's a single line that's just really long.

Code:
FileName = xml[bit].dat.files\\skill3_contextscriptdata_soulfighter_contextsimplemode.xml
Search = <result context-3="181480" context-ui-effect="event" control-mode="bns" />
Replace = <result context-3="181480" context-ui-effect="event" control-mode="bns" /> </decision> </layer> <layer> <decision> <condition skill="181400" /> <result context-2="181400" context-ui-effect="event" control-mode="classic" /> <result context-2="181400" context-ui-effect="event" control-mode="bns" /> </decision> </layer> <layer> <decision> <condition skill="181123" /> <result context-2="181123" context-ui-effect="event" control-mode="classic" /> <result context-2="181123" context-ui-effect="event" control-mode="bns" /> </decision> <decision> <condition skill="181122" /> <result context-2="181122" context-ui-effect="event" control-mode="classic" /> <result context-2="181122" context-ui-effect="event" control-mode="bns" /> </decision> <decision> <condition skill="181121" /> <result context-2="181121" context-ui-effect="event" control-mode="classic" /> <result context-2="181121" context-ui-effect="event" control-mode="bns" /> </decision> <decision> <condition skill="181120" /> <result context-2="181120" context-ui-effect="event" control-mode="classic" /> <result context-2="181120" context-ui-effect="event" control-mode="bns" /> </decision> </layer> <layer> <decision> <condition skill="182401" /> <result context-2="182401" context-ui-effect="event" control-mode="classic" /> <result context-2="182401" context-ui-effect="event" control-mode="bns" /> </decision> </layer> <layer> <decision> <condition skill="182400" skip-condition-target-check="y" /> <result context-2="182400" context-ui-effect="event" control-mode="classic" /> <result context-2="182400" context-ui-effect="event" control-mode="bns" /> </decision> </layer> <layer> <decision> <condition skill="182120" /> <result control-mode="classic" context-2="182120" skillbar-ui-effect="event" /> <result control-mode="bns" context-2="182120" skillbar-ui-effect="event" />
Description = Adds Frost storm/king fist and Ice helix/King stike to SF simple mode Awakening patch

Also you probably wanna close the layer and decision things before you start doing your code, then leave them open cause you're putting the code in the middle of another layer and decision.
Again, look at my lovely code.
--- Merged ---
i know this, but before maintenance this week the line with lightning fist change, know the only line with the lightning fist id is this

--

idk how can change now the skill from rmb to f in simple mode

Isn't lightning fist the skill you have on 2? Why would you want it on F?
But if it's another skill on RMB change it from context-3 to context-2. That'll put it on F.
 

Yujupingu

Cricket
Member
Yeah you can't have uhh.... "Enters" in your addon dude. Look at my code for example, it's a single line that's just really long.

Code:
FileName = xml[bit].dat.files\\skill3_contextscriptdata_soulfighter_contextsimplemode.xml
Search = <result context-3="181480" context-ui-effect="event" control-mode="bns" />
Replace = <result context-3="181480" context-ui-effect="event" control-mode="bns" /> </decision> </layer> <layer> <decision> <condition skill="181400" /> <result context-2="181400" context-ui-effect="event" control-mode="classic" /> <result context-2="181400" context-ui-effect="event" control-mode="bns" /> </decision> </layer> <layer> <decision> <condition skill="181123" /> <result context-2="181123" context-ui-effect="event" control-mode="classic" /> <result context-2="181123" context-ui-effect="event" control-mode="bns" /> </decision> <decision> <condition skill="181122" /> <result context-2="181122" context-ui-effect="event" control-mode="classic" /> <result context-2="181122" context-ui-effect="event" control-mode="bns" /> </decision> <decision> <condition skill="181121" /> <result context-2="181121" context-ui-effect="event" control-mode="classic" /> <result context-2="181121" context-ui-effect="event" control-mode="bns" /> </decision> <decision> <condition skill="181120" /> <result context-2="181120" context-ui-effect="event" control-mode="classic" /> <result context-2="181120" context-ui-effect="event" control-mode="bns" /> </decision> </layer> <layer> <decision> <condition skill="182401" /> <result context-2="182401" context-ui-effect="event" control-mode="classic" /> <result context-2="182401" context-ui-effect="event" control-mode="bns" /> </decision> </layer> <layer> <decision> <condition skill="182400" skip-condition-target-check="y" /> <result context-2="182400" context-ui-effect="event" control-mode="classic" /> <result context-2="182400" context-ui-effect="event" control-mode="bns" /> </decision> </layer> <layer> <decision> <condition skill="182120" /> <result control-mode="classic" context-2="182120" skillbar-ui-effect="event" /> <result control-mode="bns" context-2="182120" skillbar-ui-effect="event" />
Description = Adds Frost storm/king fist and Ice helix/King stike to SF simple mode Awakening patch

Also you probably wanna close the layer and decision things before you start doing your code, then leave them open cause you're putting the code in the middle of another layer and decision.
Again, look at my lovely code.

so, if i close before and let it open at the end, it could work though
 

Yujupingu

Cricket
Member
I'm not sure what you're trying to do, but it'll work in the sense that it'll do the search and replace thing, yes.
I don't have all the IDs in my head.

now it's work, thank's...
but i think it is pretty shit, because astral beam won't disappear from RMB while on CD. i dont know if it's a fail from my side or it just won't work well with CD's
 

reinartz42

Cricket
Member
Hey, I'm trying to replicate this to make something for Sin (in requests)
Why do you replace Beam Torrent (181480) on context 3 (F) to add Kingfist to RMB?
I'm trying to understand how you did this to get Choke Bomb (4) on RMB during Decoy Stance (not any other time such as during Soul Burn or Deathblow)
 

Yujupingu

Cricket
Member
Hey, I'm trying to replicate this to make something for Sin (in requests)
Why do you replace Beam Torrent (181480) on context 3 (F) to add Kingfist to RMB?
I'm trying to understand how you did this to get Choke Bomb (4) on RMB during Decoy Stance (not any other time such as during Soul Burn or Deathblow)
if choke bomb has an cooldown, you should stop thinking about to put it on RMB...
if it's a trigger like the F skills, you could do it
 

16 inches of Chi

Sand Warrior
Member
Is it possible to move Rising Dragon Strike (lmb) to other button like 2or4

Yep, find the ID of rising dragon strike and change the button from context-1 to whichever is your choice, details here, https://www.bnsbuddy.com/threads/remove-skills-from-simple-mode.551/

Hey, I'm trying to replicate this to make something for Sin (in requests)
Why do you replace Beam Torrent (181480) on context 3 (F) to add Kingfist to RMB?
I'm trying to understand how you did this to get Choke Bomb (4) on RMB during Decoy Stance (not any other time such as during Soul Burn or Deathblow)
Code:
Search = <result context-3="181480" context-ui-effect="event" control-mode="bns" />
Replace = <result context-3="181480" context-ui-effect="event" control-mode="bns" /> </decision>

Nothing changes in between search and replace for 181480, after 181480 is just a good starting point for my code. Basicly I just piggyback off of it to get my code where I want it.

But like someone said you can't put sin 4 on RMB, it'll break simple mode.
 

Santi

Cricket
Member
I need help,can remove Beam Torrent from this addon? I delete the code of skill from xml and nothing happend...keep doing Beam torrent when i hold RMB.
 

Yujupingu

Cricket
Member
I need help,can remove Beam Torrent from this addon? I delete the code of skill from xml and nothing happend...keep doing Beam torrent when i hold RMB.
if you loaded the addon multiple times in bnsbuddy, it will write the code over and over again, without deleting the old code.
you have to search for it and delete it in your xml by yourself
 

16 inches of Chi

Sand Warrior
Member
Thanks my dude you saved me once again x'D
Enabling lazy people since 2018 :bnsblep:

I need help,can remove Beam Torrent from this addon? I delete the code of skill from xml and nothing happend...keep doing Beam torrent when i hold RMB.

My addon has not had anything to do with Beam torrent so if you got a clean XML and applied my addon it would be gone. And if I had to guess you deleted Beam torrent from normal mode and not simple mode, or you deleted the instance on F and not RMB in simple mode.

if you want the easy way get a clean XML and reapply all of your addons.
 

Kay998

Cricket
Member
now it's work, thank's...
but i think it is pretty shit, because astral beam won't disappear from RMB while on CD. i dont know if it's a fail from my side or it just won't work well with CD's
What you could do is to try and put it on lmb since well, we dont really auto attack as frost, so it would be rmb>v>lmb(beam)>rmb(the f skills)> tab> and repeat?
 

Santi

Cricket
Member
Enabling lazy people since 2018 :bnsblep:



My addon has not had anything to do with Beam torrent so if you got a clean XML and applied my addon it would be gone. And if I had to guess you deleted Beam torrent from normal mode and not simple mode, or you deleted the instance on F and not RMB in simple mode.

if you want the easy way get a clean XML and reapply all of your addons.

when u say "my addon" mean the 1st post? I missed in middle of addons and Earth/Frost SF stuff in this topic...sorry.

And Beam torrent don't appear in SIMPLE MODE skill list, at least in game.

Im not good with this this stuff T_T
 
Last edited:
Top Bottom